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Name: Fractures in time

Unity Starter: HDRP Core

  • Day 1: 4/15/2024
    • Set up the project in the Unity Hub
    • Make this document
    • Make sword on blender
    • Make Game idea section
    • Make a starting scene on unity
      • Floating sword
      • "Pick up the sword" text in UI
      • Neon blue futuristic floor
  • Day 2: 4/16/2024
    • Move project to USB in order to work on it in different classes
    • Set up first basic first person controls
    • Game skybox and environment
    • Cursors
    • Added to game idea section
  • Day 3:
    • Add environment noise and background music, more sound will be added in Sound

Game idea:

First person Main weapon will be the sword you find, the sword is a magic object that speaks to you telepathically. Possibly add another weapon or have the sword switch forms for each time? 10 levels will be made for the project, each a different "time" Once a level is complete you will continue to the next level through "Time fractures"

  1. Time-bending mechanics: Use your time-manipulation device to slow down time, rewind, or create time loops to overcome obstacles and solve puzzles.
  2. Era-spanning adventure: Travel through various historical periods, each with its own unique challenges, environments, and characters.
  3. Branching storyline: Your choices throughout the game impact the timeline, leading to different outcomes and multiple endings.
  4. Upgrade system: Collect chronon energy to upgrade your time-manipulation device and unlock new abilities.
  5. Engaging combat: Battle time-displaced creatures and bosses using a combination of weapons and time-bending powers.
  6. Immersive storytelling: Uncover the mystery behind the fractured timeline through dialogue, lore entries, and cinematic cutscenes.